Otoshigami

Libra of the Vampire Princess KS prefundia

33 posts in this topic

6 minutes ago, Marx-93 said:

I actually used the percentages below to guide me: the first graph should be an histogram instead of a line so it's fairly ambiguous to interpret (to not to say plain wrong, but as it's easier on the eyes and merely used as summary of what it's below it's fine).

Besides that I agree. The project seems nice, but while it does have some very good things it also has triggered some warning bells in my mind (not big, but more of those "We don't exactly know what we're getting into").

Ah, fair enough. The histogram (which I didn't scroll down to look at, despite having been on that page before) is definitely better than the line graph. I've always been curious about what makes the summer such a poor time to launch. I'd be very interested to see a regression analysis on success rates vs, say, number of simultaneous live projects. There's probably also some effect due to people taking their holidays, but I don't have the foggiest idea what or why.

Mostly I just don't want the campaign to tank badly, because that sends a poor signal to other companies thinking about taking the plunge. Though there's certainly an argument in the other direction: it could teach them that Kickstarter isn't a surefire way to rake in piles of money, and that effort and careful planning are necessities.

1 person likes this

Share this post


Link to post
Share on other sites
4 hours ago, Connor Krammer said:

Mostly I just don't want the campaign to tank badly, because that sends a poor signal to other companies thinking about taking the plunge. Though there's certainly an argument in the other direction: it could teach them that Kickstarter isn't a surefire way to rake in piles of money, and that effort and careful planning are necessities.

I'm just hoping Mikandi Japan doesn't overuse Kickstarter like Sekai Project. It's fine for the first few games, but you should start funding things in house at some point. 

That said, I'll be tempted to pledge for Root Double...

Edited by encrypted12345

Share this post


Link to post
Share on other sites
1 hour ago, encrypted12345 said:

I'm just hoping Mikandi Japan doesn't overuse Kickstarter like Sekai Project. It's fine for the first few games, but you should start funding things in house at some point. 

That said, I'll be tempted to pledge for Root Double...

You know, I find it kind of ironic that Sekai Project's debut title School Days actually wasn't funded by Kickstarter. In fact, I don't think any of their VNs prior to CLANNAD were.

Edited by PulakK

Share this post


Link to post
Share on other sites
4 hours ago, PulakK said:

You know, I find it kind of ironic that Sekai Project's debut title School Days actually wasn't funded by Kickstarter. In fact, I don't think any of their VNs prior to CLANNAD were.

Eh, when they released School Days they did merely as a translator team for JAST, so they got paid from them.

Though, it seems lately Sekai Project only uses KS to get a portion of the funds they need: Narcissu was pretty blatant on that, what with more than halving the target money from the Prefundia once they realized they had no chance to recover all they investment in the KS. And given Double Root projected release date (March 2016) and the relatively low target for such a high profile work without translation, it's pretty darn likely they have already put a fair amount of money on that.

It seems like Sekai Project has always used KS to punch above their weight: first to get started and later to keep getting high profile works despite having only meager profits from their early VNs. To be honest I would prefer what MG and JAST do of releasing 2 or 3 cheap, short and sex-filled VNs to get funds, but as it seems to have put the industry on the map (because wanting it or not what made the Muv-Luv KS possible were the earlier successes of SP) it's fine for me. I don't think it's sustainable though.

Share this post


Link to post
Share on other sites
12 hours ago, Marx-93 said:

To be honest I would prefer what MG and JAST do of releasing 2 or 3 cheap, short and sex-filled VNs to get funds

Really? But doesn't that carry the added risk of alienating new fans from VNs, as they could dismiss the genre as cheap porn and fanservice?

Share this post


Link to post
Share on other sites
5 hours ago, PulakK said:

Really? But doesn't that carry the added risk of alienating new fans from VNs, as they could dismiss the genre as cheap porn and fanservice?

The main cause of VNs being seen as cheap porn and fanservice is called "Sakura" series and is all ages and everywhere on Steam. No new fans know about the cheap short eroge sold in the websites of the translators. All new fans are found through Steam (at least for now) and there's none of these games to be found on Steam. It's the reason why SP is basically working always thinking in all ages versions: the only way to expand the market is through Steam. The good thing about those short cheap eroge is that they require very few sales to break even, tend to be impulsive buys, and have a fairly large tail of sales, so they don't require Steam to be very profitable.

Sekai Project even went the full way to make a separate brand for +18 releases, Denpasoft. Yet they basically have only 3 games in a whole year since it was made, and of those 3, 2 are OEVNs. They could have released lots of short, cheap yet very profitable nukige there and none of the new fans would have associated it with Sekai Project, that is if any of the new fans would be able to go outside of Steam to randomly search for VNs and go into an explicit +18 page without knowing better.

And that's not even going on how actually even longer and high quality VNs already have enough signs to be marked as "cheap porn and fanservice" (Muv-Luv's suits, Grisaia's harem situation in a highschool, etc)

All in all: No.

Share this post


Link to post
Share on other sites
21 hours ago, Marx-93 said:

And given Double Root projected release date (March 2016) and the relatively low target for such a high profile work without translation, it's pretty darn likely they have already put a fair amount of money on that.

That doesn't seem to be quite the case. Since 30% of the funds is for paying Leminsca, I assume they did all of the translation, editing, and TLC for free and are now selling the translation to Sekai Project. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.