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RealityMarble

Anyone else getting somewhat concerned about the lack of updates?

18 posts in this topic

Posted (edited)

Lack of transparency is a major concern through games on Kickstater where it has been well documented that during game production they run into concerns and abandon they project and take the money, which I have been a victim to. However, I do not think the Degica will do the same to run off with our money with the release of the first game but the lack of updates is not good for the moral of it's customers. The last update was on Feb 27, about 3 and a half months ago, and on April 19th on their twitter they said an update would be coming soon, that was just shy of a month ago. I dont know if they are busy with Anime Expo plans, working the logistics of the announced Kiminozo, or the games itself to be distracted from giving us news. I believe as a customer, I should be patient to get a quality game, which does take time, but they could release information of what they are doing and where they are at in the project to reassure customers and gave confidence in the company. I am not saying to hurry up the game project or anything like that but as a customer who paid $150, I would like to have confidence in this purchase than other failed Kickstarter fulfillment I have funded in the past, just simply give us an update. 

Edited by RealityMarble

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A bit weird. I wouldn't worry about the 'jumping ship' scenario. Pretty well established publisher. Taking as long as possible during this project, most likely out of complacency caused by receiving the kick starter money before even starting the project. It appears that there isn't a great deal of motivation on the part of the developer and translators.

However, there could also be an issue with intellectual property or something. Just another possibility.

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1 hour ago, Hellstar said:

A bit weird. I wouldn't worry about the 'jumping ship' scenario. Pretty well established publisher. Taking as long as possible during this project, most likely out of complacency caused by receiving the kick starter money before even starting the project. It appears that there isn't a great deal of motivation on the part of the developer and translators.

However, there could also be an issue with intellectual property or something. Just another possibility.

All possible and good observation. Also, it seems many of the members of the project we got to know have left. Maybe thats why a lot of transparency and updates have gone as well, with them.

Anyway, the point I was making is how important it is to have an updates and see what and where our funds are up to. I used a little customer scare tactics to inflate my concerns somewhat and exaggerate what maybe happening to get some responses but I have genuinely started to develop a concern none the less. Usually its a good sign when developers talk and interact with the public and customers but otherwise signals there maybe be problems in development. However I really hope my concerns turn out to be misguided and dont come to fruition. 

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Knowing that the physical goods are in one or more warehouses, which is costly every day, I doubt they're making it drag on purpose. The sooner they can be done with it, the better for them.

However, they're not rushing the job because they want to offer a quality product.

Communication would be nice, but I'm not worried.

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They are probably waiting for âge to finish with Alt before they make an update and âge takes years to do something.

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Posted (edited)

 

Edited by Movr

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Posted (edited)

3 hours ago, FaceEater said:

They are probably waiting for âge to finish with Alt before they make an update and âge takes years to do something.

These are translators and developers doing a port (Maybe a bit extra). What they do is almost independent (apart from intellectual property) of what âge does. However, it is possible, considering the end of the manga is near. Your point in this case is quite valid.

The main problem is the lack of transparency and complacency of a developer for a crowd funded game is not good for the product, the dev or the consumer.

Edited by Hellstar

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Posted (edited)

Everything about this Kickstarter has been kind of disappointing.

 

First the port to this new engine with really shitty scaling, which I've covered in the past - The original Muv Luv actually looks better because it knows to properly scale the images, unlike the new one which stretches them only.  Hence you get ugly picture quality on larger monitors. Seriously, on my 27'', it looks awful. I can't imagine on a 50'' TV or so - yet I also booted up the original and did a side by side, the original had much clearer and sharper pictures.  Then there is the cropping.

 

Also the localization leaves much to be desired...the original fan translation is much more faithful to the source material. 

 

As for the topic at hand...Muv Luv Alternative was due out October, last year. It is now mid-way through May, and nothing. Also consider that what they started with, they claimed they only needed to re-translate about 20% of Ixtals translation, so it's not like they had to do the entire damn thing. 

 

Disappointing overall with the extreme lack of progress, updates and overall choices. I now understand why Nasu doesn't want official ports of his works, if such a big franchise like Muv Luv can experience this, it would be hellish to see F/SN officially brought over, his art destroyed in an attempt to make the images widescreen, characters now speaking English idioms and slang, ect. 

 

It's an absolute travesty the way this entire process has been handled, the lack of communication, and don't you say it's about money - the Muv Luv KS is the most successful VN KS to date, and overall is in the top 20 most successful kickstarters. They had the money. I mean hell, they even charged for the 18+ patch, which is pretty messed up as it's content you already paid for - removed. 

 

The lack of communication and general extended wait, better mean they've been doing a second pass on all this and maybe fixing the issues I mentioned above, but I doubt it. They got millions to re-release a product already made. 

Edited by Mkilbride

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what about updates on physicals? are there any of them?

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Posted (edited)

12 hours ago, rubi said:

what about updates on physicals? are there any of them?

They sent out update #40 a few hours ago but it didnt specify a date or a rough timeframe for that. They also didnt specify MLA's release on steam, perhaps the most important piece of information we need to know at this point in time.

Edited by RealityMarble

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11 hours ago, RealityMarble said:

They also didnt specify MLA's release on steam, perhaps the most important piece of information we need to know at this point in time.

Soon™ ^_^

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On 5/23/2017 at 1:32 AM, RealityMarble said:

Does this explain why Muv Luv Alternative is behind from their projected fate?

http://kotaku.com/why-video-games-are-delayed-so-often-1795473828

In the case of Muv-Luv, they aren't releasing a brand new game from scratch, but are instead making an official English version of the game. However, the article raises some very good points about how unforeseen obstacles in development can completely throw off the development schedule. What some of you may not know is that the translation of Alternative had to modify the existing fan-TL far more than they originally expected, so the basic translation process ended up being far more extensive than they initially estimated. Additionally, it's been pretty well-documented how this campaign's been struggling to balance the multiple tasks of delivering backer rewards, porting the games to different platforms, and finishing up the localization of the core VNs. 

 

In the end, we can't really provide an accurate estimate on how hard the devs and translators have it because we're not in their shoes. But yes, whenever development doesn't go according to plan (which is often) these delays are inevitable.

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On 5/27/2017 at 5:18 AM, PulakK said:

 

In the end, we can't really provide an accurate estimate on how hard the devs and translators have it because we're not in their shoes. But yes, whenever development doesn't go according to plan (which is often) these delays are inevitable.

One of the concerns I said above is a lack of transparency, basically, Backers are not really informed in a blatant way what is happening. Simply tell us what is happening with the project and how it concerns the fans. If, you think its going to be released this day, tell us, if you have to push back the date, be honest and tell us you ran into a problem and are pushing back the date to fix it to release a quality product. Saying its often and inevitable to expect delays in games makes myself, the customer, feel like a child where I should keep quite and wait until the adults are finished because they know whats good for you. I am fine with waiting if an unexpected problem occurs in my games and they need time to fix it but with the lack of reports about the projects coming out, especially comparing the frequency of reports from a year ago, it brings back flashbacks of the same behavior of other failed and shady kickstarters for games, I just dont like feeling the rug maybe pulled from under us even though I know full well a game is very much going to be released. We are adults, most of us can handle the bad news if and when it gets delayed, just inform us.

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Part of the problem is that most of the delays are due to incredibly mundane reasons, even in the AAA game situation above. Like, 99% of the problems English VN localizations have is with the game engine (in some cases it evejn requires porting, which is another whole can of worms). And it's a multiple issues, that go from graphical bugs that are simply a sprite misaligned with the background to a font problem that makes punctuation go haywire, to resolution problems, the game somehow making X processors over-clock despite being a VN, etc. Muvluv game engine was infamous for being terribly broken and inefficient in the 2000s. And Alternative is the game which uses it more heavily. I mean, the writing was on the wall; I think I even made a post back in November or so where I called bull on the Winter release and estimated it would come around June, and now I think I was being optimistic.

In any case, those are not the kind of funny bugs you can show for a quick laugh or something else. They were fairly regular with their updates too until some months ago, so at this point I simply think they are left without things to say, and figure empty updates just would piss the fanbase more.

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These guys have a long history of poor community interaction when they're under pressure.  They're still working hard, I'm sure, but some management types somewhere are probably "horribly ashamed" over what they see as a failure to deliver on time.  It would be really nice if they'd adopt Bioware's old attitude of "it'll be done when it's done - here's what we're doing this week" (something that Bioware has lost in recent years, sadly).  Anyway, don't read too much into their silence - they'll poke their heads up when they're ready.

Perhaps they should open-source their engine - having half a million nerds picking at it might actually help.  There are some pretty smart people out there and many would be happy to contribute just for shits and grins.

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