Marx-93

Kickstarter Updates

16 posts in this topic

There's no way to access the KS updates (or even know if they're up) from this forum, therefore I decided to make this thread with a transcript for the November and December Update, and which I will update with every new update the KS gets, as long as my internet and computer allow it. On another note, the KS's updates are also normally accompanied by various MuvLuv art (normally for the characters which have had their birthday in that month), and shoutouts for another KSs. I might add the former later, while I will skip the shout-outs for this first two updates as of now it's obviously too late.

November:

Happy Thanksgiving Everyone! The Director's Cut Patch is Released!

Happy Thanksgiving Everyone!

The Director's Cut Patch is Released!

You can now download the patch (NSFW) using your private BackerKit link.

If you don't have your private BackerKit link yet or have forgotten it, please email us at muvluv@degica.com so we can provide it ASAP.

Non-backers may purchase a copy on Denpasoft (NSFW) where it's on sale as well!

Muv-Luv Steam Update, PS Vita porting started!

The developers have been working hard to fix the bugs that were reported, and we’re ready to start porting Muv-Luv to PS Vita! We've fixed the following issues for Muv-Luv version 1.15:

1. Made all CGs available uncropped in the gallery. CGs larger than the screen can be scrolled.

2. Guaranteed that certain in-game animations will play at the correct speed.

3. Removed rain animation from one indoor scene.  

4. Increased size of font in credits for fort-class sponsors.  

5. Moved Steam notifications overlay to prevent it from covering important game elements.  

6. Fixed bug that forced game text to be visible when taking a screenshot with F12.

7. Fixed a bug preventing the user’s clicks from registering immediately after toggling the display language. 

8. Fixed a bug causing certain scenes to randomly trigger an error message when seen for the first time.

9. Fixed an error in the birthday CG. 

10. Fixed one untranslated CG in Tama’s route. 

11. Fixed a bug causing the wrong date to be displayed on save files under certain circumstances. 

12. Fixed typo on the overwrite save prompt. 

Collector’s Box Cover Art Poll Results

(Will put the images inside a spoiler)

Spoiler

 

Thanks to everyone’s feedback, we’ll be using the following artwork for the Collector’s Box cover:  

17514c6653ce988cbc56c5be614a81fa_origina
a9bfc286b0f057a6455e3bc247bb714a_origina

  

For the DVD and PS Vita casings, this will be used for Muv-Luv Extra and Unlimited:

b202db7ecc30d72ccda4cb199655bf6d_origina

 .

..and Muv-Luv Alternative will use this:

55e139492231811a03a94d51ca122f66_origina

 

Muv-Luv Alternative CODEX Progress Report

The pages of the book are being edited and formatted as we speak, and it will take around 3 months to complete work on it. Our friends at Print Ninja will be helping us out with the printing, and we’ll be showing a few sample pages in the next update. Please look forward to it :)

Thank you very much for your patience, we'll continue to work on Photonflowers, CODEX, and the PS Vita port of Muv-Luv while translating Muv-Luv Alternative. If you have any questions, don't hesitate to email us.

Cheers,

The Muv-Luv Team

December:

Mini Christmas Update!

Merry Christmas Everyone!!

Here's a status report on some of our pending items:

  • Muv-Luv PS Vita port has been ongoing since our previous update, and we may have some big news in a month or so from now. Please stay tuned PS Vita fans!
  • Muv-Luv Alternative's retranslation might take the entire winter because of its enormous script length.
    Good news: Connor Krammer (aka Ambigravity) is now also part of the translation team as QA and Editor! He helped out with Muv-Luv Extra/Unlimited's QA process, and now we've recruited him to make sure the scripts are totally refined before we produce the physical versions. He also volunteered as a moderator for both the Muv-Luv Community forums and Steam forums, so he'll be a familiar face to many of you :)
  • Physical rewards will be shipped as soon as possible once Muv-Luv Alternative is released on Steam. If you have pledged for PS Vita physical, your rewards will be reserved for a second batch of shipping which which will be a few months later—depending on how much time the following will take:
    1. Muv-Luv Alternative porting
    2. Cartridge production
    3. Sony approval .
    To elaborate further, let's say the PC backer's physicals ship in June. Pledges containing a copy of the physical PS Vita version will likely be sent by September.
    This is still a rough (worst case) estimate, and rewards may ship early if everything goes well.. We'll keep everyone posted!
  • Muv-Luv Alternative CODEX screenshots will be shown on the next update, as the artists involved are on vacation and won't be back for another week. We apologize to everyone who've been looking forward to it!
  • Photonflowers will be on hold until we finish PS Vita versions of both games. PS Vita for Muv-Luv Alternative will be our top priority after the PC release.

Have a great Christmas and see you again next year! :)

Cheers,

The Muv-Luv Team

Edited by Marx-93

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All of these updates are very old. Nothing new is being shown here.

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3 hours ago, Mkilbride said:

All of these updates are very old. Nothing new is being shown here.

OP never said otherwise. They said they were posting it b/c there are community members who came in after the Kickstarter, and therefore can't see the KS posts. Old news to us, maybe, but it's probably useful to some of the new folks here.

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I'm not part of the Kickstarter

 

I saw all these updates. Just by googling or looking on this website, where they've been posted before.

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Bah, I have already read this info before. Thank you anyway. 

I hope they will post more stuff.

Edited by WhiskeredMaster

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It seems we've had a small misunderstanding and the updates are actually available to non-backers too. It's just that they don't receive an alert when there's a new update, and so unless they check periodically they don't know about it. Want me to continue the transcripts, or simply leave a link from now on?

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8 minutes ago, Marx-93 said:

It seems we've had a small misunderstanding and the updates are actually available to non-backers too. It's just that they don't receive an alert when there's a new update, and so unless they check periodically they don't know about it. Want me to continue the transcripts, or simply leave a link from now on?

At your discretion. 

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You know I gave my money to this kickstarter to get a physical copy along with goods. Spent around $175, and I have yet to receive the physical copy. I read that the date we were supposed to receive the physical box set is 5 months overdue. What's going on?

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9 hours ago, Miach said:

You know I gave my money to this kickstarter to get a physical copy along with goods. Spent around $175, and I have yet to receive the physical copy. I read that the date we were supposed to receive the physical box set is 5 months overdue. What's going on?

You may want to read the thread before replying it.

.

On 2017/1/18 at 4:31 PM, Marx-93 said:
  • Muv-Luv PS Vita port has been ongoing since our previous update, and we may have some big news in a month or so from now. Please stay tuned PS Vita fans!

 

  • Muv-Luv Alternative's retranslation might take the entire winter because of its enormous script length.
    Good news: Connor Krammer (aka Ambigravity) is now also part of the translation team as QA and Editor! He helped out with Muv-Luv Extra/Unlimited's QA process, and now we've recruited him to make sure the scripts are totally refined before we produce the physical versions. He also volunteered as a moderator for both the Muv-Luv Community forums and Steam forums, so he'll be a familiar face to many of you :)
  • Physical rewards will be shipped as soon as possible once Muv-Luv Alternative is released on Steam. If you have pledged for PS Vita physical, your rewards will be reserved for a second batch of shipping which which will be a few months later—depending on how much time the following will take:
    1. Muv-Luv Alternative porting
    2. Cartridge production
    3. Sony approval .
    To elaborate further, let's say the PC backer's physicals ship in June. Pledges containing a copy of the physical PS Vita version will likely be sent by September.
    This is still a rough (worst case) estimate, and rewards may ship early if everything goes well.. We'll keep everyone posted!
  • Muv-Luv Alternative CODEX screenshots will be shown on the next update, as the artists involved are on vacation and won't be back for another week. We apologize to everyone who've been looking forward to it!

 

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Seems they are sticking to updating once every two months lately. New update here

TLDR: Progress continues, translation is mostly finished while editing is at ~50%. No mention of a release date, though given what they report expecting anything before late April/May would be fairly naive. Vita version (for MuvLuv, not Alternative) currently undergoing rating by the ESRB. The codex is being finished, and the various game boxes are looking fine.

Personally, knowing how prone to problems with Q&A and porting these projects are, I wouldn't expect Alternative until June. Hopefully I'm proven wrong,

Edited by Marx-93

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Posted (edited)

Because last time I said they seemed to be take¡ing 2 months between updates, this time they've decided to take four! Also, I've been playing Fire Emblem, sorry for the extra day on my part. Update here.

TLDR: Alternative coming soonTM . Probably around June, which is kinda what I expected knowing their record and how troubled Extra was too. Vita getting shafted, because as everyone knows there can't be a VN kickstarter without the Vita stretch-goal getting horribly delayed, but they say they'll put all their effort there after Alternative releases. Oh, and some cosmetic and shipping stuff.

Edited by Marx-93

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On 20.05.2017 at 5:14 PM, Marx-93 said:

Because last time I said they seemed to be take¡ing 2 months between updates, this time they've decided to take four! Also, I've been playing Fire Emblem, sorry for the extra day on my part. Update here.

TLDR: Alternative coming soonTM . Probably around June, which is kinda what I expected knowing their record and how troubled Extra was too. Vita getting shafted, because as everyone knows there can't be a VN kickstarter without the Vita stretch-goal getting horribly delayed, but they say they'll put all their effort there after Alternative releases. Oh, and some cosmetic and shipping stuff.

Finally, after almost one year of waiting we get estimated release date. Thanks for the information!

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New update, this time it only took a month.

TLDR: Vita is still alive. The game is going well, but now instead of soonTM they venture a (hopeful) summer release. More showing of the physical rewards. They will be at AX.

Personally, I hope going at AX didn't delay the game even further, because as of now the delay since Christmas is going from terrible but predictable to worse than the pessimists thought.

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Seems they're trying to keep monthly updates

TLDR: They are working in trying to achieve a Summer release for Alternative. Anime expo summary. Thanks to everyone who participated. They will try to show images of the physical rewards in the September/October update. Also, will send a reminder 2 months before shipping so people can change their address.

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Posted (edited)

Oh, hey, Alternative is actually out!

TLDR: Alternative's steam version will be released in September, but the steam page is up and they've released a special beta for all the backers (pleaser report your bugs here~~). You can find the code for the beta in backerkit. Also, VITA version is now the priority, and there is no mention of the uncensored release. (my hopeful personal estimate would be Xmas, though Degica may surprise us in a good or bad way)

 

Edited by Marx-93

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