Search the Community
Showing results for tags 'updates'.
Found 2 results
There's no way to access the KS updates (or even know if they're up) from this forum, therefore I decided to make this thread with a transcript for the November and December Update, and which I will update with every new update the KS gets, as long as my internet and computer allow it. On another note, the KS's updates are also normally accompanied by various MuvLuv art (normally for the characters which have had their birthday in that month), and shoutouts for another KSs. I might add the former later, while I will skip the shout-outs for this first two updates as of now it's obviously too late. November: Happy Thanksgiving Everyone! The Director's Cut Patch is Released! Happy Thanksgiving Everyone! The Director's Cut Patch is Released! You can now download the patch (NSFW) using your private BackerKit link. If you don't have your private BackerKit link yet or have forgotten it, please email us at firstname.lastname@example.org we can provide it ASAP. Non-backers may purchase a copy on Denpasoft(NSFW) where it's on sale as well! Muv-Luv Steam Update, PS Vita porting started! The developers have been working hard to fix the bugs that were reported, and we’re ready to start porting Muv-Luv to PS Vita! We've fixed the following issues for Muv-Luv version 1.15: 1. Made all CGs available uncropped in the gallery. CGs larger than the screen can be scrolled. 2. Guaranteed that certain in-game animations will play at the correct speed. 3. Removed rain animation from one indoor scene. 4. Increased size of font in credits for fort-class sponsors. 5. Moved Steam notifications overlay to prevent it from covering important game elements. 6. Fixed bug that forced game text to be visible when taking a screenshot with F12. 7. Fixed a bug preventing the user’s clicks from registering immediately after toggling the display language. 8. Fixed a bug causing certain scenes to randomly trigger an error message when seen for the first time. 9. Fixed an error in the birthday CG. 10. Fixed one untranslated CG in Tama’s route. 11. Fixed a bug causing the wrong date to be displayed on save files under certain circumstances. 12. Fixed typo on the overwrite save prompt. Collector’s Box Cover Art Poll Results (Will put the images inside a spoiler) Muv-Luv Alternative CODEX Progress Report The pages of the book are being edited and formatted as we speak, and it will take around 3 months to complete work on it. Our friends at Print Ninja will be helping us out with the printing, and we’ll be showing a few sample pages in the next update. Please look forward to it Thank you very much for your patience, we'll continue to work on Photonflowers, CODEX, and the PS Vita port of Muv-Luv while translating Muv-Luv Alternative. If you have any questions, don't hesitate to email us. Cheers, The Muv-Luv Team December: Mini Christmas Update! Merry Christmas Everyone!! Here's a status report on some of our pending items: Muv-Luv PS Vita port has been ongoing since our previous update, and we may have some big news in a month or so from now. Please stay tuned PS Vita fans! Muv-Luv Alternative's retranslation might take the entire winter because of its enormous script length. Good news:Connor Krammer (aka Ambigravity)is now also part of the translation team as QA and Editor! He helped out with Muv-Luv Extra/Unlimited's QA process, and now we've recruited him to make sure the scripts are totally refined before we produce the physical versions. He also volunteered as a moderator for both the Muv-Luv Community forums and Steam forums, so he'll be a familiar face to many of you Physical rewardswill be shipped as soon as possible once Muv-Luv Alternative is released on Steam. If you have pledged for PS Vita physical, your rewards will be reserved for a second batch of shipping which which will be a few months later—depending on how much time the following will take: 1. Muv-Luv Alternative porting 2. Cartridge production 3. Sony approval . To elaborate further, let's say the PC backer's physicals ship in June. Pledges containing a copy of the physical PS Vita version will likely be sent by September. This is still a rough (worst case) estimate, and rewards may ship early if everything goes well.. We'll keep everyone posted! Muv-Luv Alternative CODEX screenshots will be shown on the next update, as theartists involved are on vacation and won't be back for another week. We apologize to everyone who've been looking forward to it! Photonflowerswill be on hold until we finish PS Vita versions of both games. PS Vita for Muv-Luv Alternative will be our top priority after the PC release. Have a great Christmas and see you again next year! Cheers, The Muv-Luv Team
Since my KS pledge got dropped (and instead pledged through paypal), I'm not receiving project updates to my email and I've already missed a few announcements. Is there a way to be included in the kickstarter as a backer or on some other mail list so I can receive notifications on the project status?