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About limith

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  1. How can i get this game?

    Non kickstarter folkscan see them but they don't get notified of the updates and they'd have to bookmark that particular kickstarter page vs just heading over to the muv luv forum. I think the muv luv staff ought to cross post the kickstarter updates in command post over here to be honest. Many other game companies cross post updates to their internal community forum no matter how small the internal one is. I think most of the news is coming from twitter and kickstarter (which is odd cause the only thing I know of from people I know in real life is that twitter is dying and almost no one uses it).
  2. What does that mean? I saw the update on kickstarter recently (late backer via sending an email so I don't have kickstarter notifications). Why is it getting retranslated?
  3. (I'm not sure if Degica does surveys for what to license or where to send feedback so I posted this here). So I've been googling this and it seems that the web's opinion is Eushully won't likely partner with Sekai (reasons unknown) or Mangagamer (due to partnership with Alicesoft). I filled out Mangagamer's 2017 survey anyway.I know Degica has some RPGs and games under their site. Eushully makes gameplay oriented Adult VNs and I really enjoyed Kamidori Alchemy Meister.Kamidori Alchemy Meister was far superior to the Fire Emblems available of the time. I learned today there will be a new game in the Meister series by Eushully coming out in 2017. (also I don't care if itis all ages). Any chance Degica could license/kickstarter this?
  4. Muv-Luv Feedback

    So...yet another reason to stick with Windows 7 forever? I wonder if muv luv would work in linux....hmm....steam doesn't offer the ability to download it though. Eventually there'll be a day when I won't be able to find win7 drivers for my laptops. Had a hard enough time finding one for my current one (installed another manufacturers for the same chip which didn't set a registry entry in the right location and had to manually create the entry, also had to reverse compile the installer to remove the win 8 version check).
  5. Muv-Luv Feedback

    I think it's good that critique is accepted in general, and it's surprising for me to see it being linked to on the Steam news feed given it's a "negative" review. I think RPS' complaint about the scene with the see through suitsis an interesting one. In the all ages version they kinda lookreally ugly. The color scheme doesn't really match really well and the scene is kind of weird where all the characters are acting funny when it isn'ttransparent. I think the scene could have been left out completely and maybe the color of the not really see through parts (in the all ages version) changed to something else that works well with the rest of the suit design. I mean, it is an all ages version and it is not the first time I've read complaints about that particular scene. It's not as if they are really see through, even if they are colored to be like they are. Just make them another color and completely non see through is fine by me (it would be better imho as it would actually look more 'attractive').I dunno...maybe this would get backlash from others. Lacrosse was interesting. Many school settinganime/manga have the 'obligatory' sports episode and it was really refreshing to see something NOT baseball/football which is in like 99.999% of those episodes (unless the show is specifically about another sport) ____ On the bluriness, have you tried playingin windowed with a smaller screenresolution?Your pixel density per inch (dpi) is probably too high. Older games don't really scale well to higher density screens and it really doesn't make a noticeable difference.
  6. Raw BBCode Editor?

    Iknow how to edit using raw bbcode since I've used forums from back when they didn't have WYSIWYG editors. For me writing replies to others is easier using raw bb code as I can reply to individual parts by splitting the quote. It's not very easy to do so using the interactive editor. Especially so with spoiler content. It would be great if a raw bbcode editor mode could be added
  7. do I get a bb editor? Can't choose which one to quote.
  8. Steam Charts

    It's not enough mostly due to pressing enter and watching animations though. Oh, and listening to the music. Very nostalgic.I can read pretty fast, but all of the text has to be on the screen to do so. I read a trilogy of 600k words in 18ish hours before, really painful on the eyes though. I think Alternative will get a bump in sales. I agree low prices won't increase sales considerably, the mainstream audience won't be interested unless HBO decided to make a Muv Luv show or something. It should be reasonable enough for VN fans to help pay for costs. Degica can also sell the music if they want, some other games do so as well. I suppose I can rip the music using dragon unpacker but that tends to strip the names out from the files (Astro Avenger 2 had some pretty good music which I assigned random names to)
  9. A game of thrones series set in an alternative alternative world would be pretty good...someone ought to pitch it to HBO.
  10. If anything for the first half of Extra I couldn't understand why Sumika stuck around for Takeru given how poorly he treated Sumika. Got better in the second half.
  11. Muv-Luv Feedback

    The only request I have is the ability to rebind keybindings. Pressing enter for long periods of time on my laptop kind of kills blood circulation in my arm due to the placement of the key. Also the last time I finished alternative I damaged the enter button on my netbook from pressing it too much. Everything else is great.
  12. On Meiya's Hair

    Playing devils advocate: First: I consider Indigo - indigo, and not 'Violet'. Personally I associate indigo with Blue rather than Purple/Violet Second: The image ofthe hex picker location in the second image is pretty muchin the middle of the Indigo section and not purple/Violet Third, according to can have more than just 7 hues, so violet/blue in the tool might not be true, as it can depend on how many hues the tool has.
  13. @HireiAs a general word of advice you should produce afew morethan the number of orders for things that aren't limited runs (the limited count higher tier backer stuff)just to cover the contingency of packages getting lost in the mail. Maybe also consider that when calculating left over kickstarter money. If the extras aren't needed then you can sell them on the online store. You probably already know this though.
  14. I don't think there would be remote controlled TSF's in the 70s and 80s, but they surely could have invested in automated or remotely controlled defensive weapons such as turrets on the defensive walls. It can be something as simple as justfiringforward at anything that moves or fixed distances. A control by wire system can be used if you are really concerned with lag for such defensive systems and targeting can be done using cameras. Given technology is more advanced in Muv-Luv vis-a-vis the same year in the real world (moon colonies remember) it's particularly baffling why such weapons are still not at least remotely controllable by the time of MLA. (Especially with regards to naval artillery support. A remotely controlled naval platform can save significant costs as you do not need to have expensive life support systems).Neither of these units are under heavy metal interference (which I'm not sure isn't solvable, I couldn't find enough information on that topic). On an economic standpoint, autonomous equipment is cheaper to produce (ex drones vs cost of airplanes) because you do not have to take into consideration the pilot (life support, having the physical space for the individual, etc etc). 'Early' (late) TSF automation projects would probably be even cheaper because, like the Teletank experiments, they can retrofit outdated equipment for field tests. A key reason for the proliferation of drones is due to the staggering cost of airplane manufacturing. Automated equipment is simply cheaper, by leap and bounds.Commercial airplanes are largely automated nowadays during flight and the TSF has some automation programs built in(stabilization for example).Similarly, SpaceX's Falcon I has automated launch computers that aborted it's third launch attempt. In fact, space travel requires a considerable amount of automation, and if they had space stations and moon coloniesin the 50sthey should already have significant investments in automation. Idon't think the cost of going full remote or autois necessarily that expensive. Especially given the demographic pressures, every life saved by automated systems, such as auto cannons or automated tanks and other vehicles means another life able to contribute in farming, industry, research, etc. In terms of 'tele'-TSF's, the would obviously work very horribly given the real life equivalents. However the tele technology was the first experiments with automated warfare in the 1920sand as a result cannot possibly be how prototypes would perform in the 2000s.I believe a hybrid of automated and remote controlled can work to overcome the lag issue. Surely improvements in wireless technology would have been able to make TSF's reasonably usable for tasks that don't involve Hive infiltration.It's not as if the signal is traveling across the world or halfway across the USA. Most people can deal with 'lag' fine in online games halfway across the USA which tends to be around 100-200ms. Even halfway across the world playing over the Great Firewall of China only results in 500-700ms and is entirely compensatable (it's not a pleasant experience mind you).Shooting games have aggressive lag compensation which can be replicated with auto-aiming (ex. trajectory prediction and aiming at a BETA weakpoints), movement prediction, etc. etc. to account for small delays. I'm using modern lag estimates (actually from 2010) because technology in Muv-Luv is more advanced (roughly 10-20 years) so these times should be perfectly reasonable in the 2000's of MLA. The only real concern would be signal interference from heavy metal clouds which again I'm not sure if it is overcome-able (the wiki article on signal interference, ECM, ECCM isn't very detailed on this particular case. Most of those articles talk about jamming and false flag stuff, not interfering with the signals through blockage) On the issue of BETA adapting, the advantage of an AI is actually that it can learn and counter adapt. Although it would probably be prohibitively expensive to do so against real life BETA, so I would imagine training algorithms would be run againsttraining sims and wargames run by humans (where one team plays as the BETA). Similarly the hybrid automated remote approach would make this problem irrelevant because a human would ultimately be controlling it.