The Muv-Luv Team

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Everything posted by The Muv-Luv Team

  1. All bug reports and feedback for Muv-Luv Alternative BETA release goes here. For bug reports, kindly follow thisformat: Bug/Issue Details Date (determines the version of the build) Screenshot and try to searchexisting issues using the search bar on the top-right to avoid duplicates/reposts.
  2. Change Reward from Vita to PC?

    Hello Delok, We tried looking for your email on our database but it's not appearing. We also checked our messages on Kickstarter, but none of the backers emailing us last week have the same address. Can you email us using your backer email at muvluv@degica.com?
  3. Hi everyone,

    Kickstarter update #40 - Muv-Luv Alternative Trailer is live! https://www.kickstarter.com/projects/muvluv/muv-luv-a-pretty-sweet-visual-novel-series/posts/1859716

    We'll post updates monthly once again as we're approaching the release of Muv-Luv Alternative : )

  4. Changing address

    Hi FaceEater, That's quite a problem indeed, thank youfor the heads up! You can update your delivery addressaroundMay/June if you have no physical PS Vita on yourlist ofrewards
  5. Hi everyone,

    We will be replying to emails regarding personal BackerKit URLs by Sunday. Thank you for your patience.

  6. Director's Cut patchinstallation guide: Install Muv-Luv on Steam. Please make sure you are using the updated version (1.15). Start Muv-Luv once. If you are a backer and have download the patch in BackerKit -- please remove <uploads_*gibberish hexadecimal numbers*_2F> from the filename so that the two parts of the patch are named "MuvLuv_DirectorsCut.zip" and "MuvLuv_DirectorsCut.z01", respectively. Extract the zip file, then run MuvLuv_DirectorsCut.exe to install the patch. P.S. If windows extractor and 7zip doesn't work, useWinRAR instead.
  7. The director's cut patch is under QA right now, we'll have an update hopefully before the month ends! >_<

  8. PS Vita Status Report

    Hi Everyone, We're still fixing all thebugs onthe PC version of Muv-Luv Extra and Unlimited, and once we're done, we'll start porting the first game toPS Vita. We have mentioned this plenty of times in our replies and previous updates. Please remember we're always here to answer all concerns -- whether it's about BackerKit, Kickstarter rewards, or verifying rumors (nothing spoilerish though!)
  9. Share The Luv Giveaway!

    Hi Everyone, Here is the schedule for “Share the Luv” winner/giveaway announcements. We'll be doing a short video announcement on each day with an overview of the prizes and the winners. November 23rd- Degigames/Steam and RPG Maker Web Degigames/Steam 20 people will win the Degica games title of their choice. $500 in steam credit will also be up for grabs. Winners have been chosen! You can view the results below and see the winners being chosen here. We'll be contacting all of the winners shortly with info on claiming their prizes. Winners RPG Maker Web 10 copies of RPG Maker MV (Steam) $500 in RPG Maker Web store credit will also be up for grabs. November 25th- Sekai Project and Tokyo Otaku Mode Sekai Project 20 people will win the Sekai Project title of their choice. Winners Tokyo Otaku Mode $500 in Tokyo Otaku Mode Store Credit. Winner November 27th- Muv Luv related and Grand Prize Winner Muv-Luv Related We've got a few goodies and extras lying around the office. All winners will receive the following: 1.) ツイ・イーフェイ&アルゴス小隊 下敷き (2013年 「電気外祭り2013夏」 商品) - Cui Yifei and Argos Squad Underlays. 2.) タリサ・マナンダル&はいぶる!クリアファイル (2012年 「電気外祭り2012冬」 商品) - Tarisa Manandal Clear file. 3.) MUV-LUV ALTERNATIVE TOTAL ECLIPSE ILLUSTRATIONS (2013年 「電気外祭り2013夏」 商品 - Muv-Luv Total Eclipse Artbook 4.) マブラヴ オルタネイティヴ トータル・イクリプス「帝都燃ゆ」クリアファイル (日本国内非売品) - Muv-Luv Alternative Total Eclipse Clear file (Teito Moyu Edition) 5.) Bonus Preorder Copy of Muv-Luv Extra/Unlimited Winners (Winners to be drawn by morning/afternoon Japan time) Grand Prize Winner The trip for two to Japan! Winner revealed in yesterday's live stream: Thanks to everyone who participated and shared the campaign!
  10. BackerKit is not sending me any emails. What should I do?

    Please also check if you have pledged for "Muv-Luv Digital Copy", not "Muv-Luv Alternative Digital Copy". "Muv-Luv Alternative" is the final part of the trilogyand is also the second game to be released later this year. You have two options - you can ask us to upgrade your pledge and add "Muv-Luv" for $25 (backer price), or let us downgrade your pledge and switch it to "Muv-Luv", and then pay $25 later when Muv-Luv Alternative gets released. Muv-LuvPSVita Digital Copy isn't released yet. We'll keep everyone posted for the PSVita progress, andwhen the developers releasethe build on PSN Store.
  11. If you're a live/hotmail/msn/outlook user, please add backerkit.com to your whitelist! http://answers.microsoft.com/en-us/outlook_com/forum/oemail-osend/e-mail-domain-name-whitelisting-for-hotmail-users/65cf50f8-65a1-4128-81d7-3d2e8f4bbbd6?auth=1 If you're still not receiving emails from BackerKit, kindly send us an email at muvluv@degica.com using the email you've used in Kickstarter/BackerKit. We will give you your BackerKit URL where you can get your Muv-Luv digital codes and you can also update your address there. Please do not share it with anyone! Also, ifin case it doesn't show your pledge details, clearyour cookies first before clicking on the URL,
  12. Changes to OST / Music licensing problems

    (Staff/Helroius): I'm curious where you got that 94.7% number. Some of the individual scripts had likeness ratings as low as 2% or 3%. If the script had needed less work, we would havereleased the game on schedule last March. Instead, we made the decision to delay, andchose to improvetranslationquality. The game has almost every line rewritten, 300+ images translated andedited to English, and the developers decided to add many features including image switching, even up tothe last minute. The engine was made to work with touchscreen tablets—nobody knew about this implementation at all until it was demo'ed on one of their weekly Fridaystreams.There were many bugs like unvoiced scenes, particular scenes not playing at all, UI/song translation debates, and more, all of which needed to be carefully found and fixed. There were many items whichtook a lot of passing back and forth in order to get approved, and thiscan be stressfulsometimes for the team. We really care about this game, and want it to be as good as possible. There arethousands of Skype chat logs in the main editing group conversation,and I witnessedhow thelines were carefully edited and discussed thoroughly. Have you fully read the Steam version?The team mentioned how Kei's personalityare like night and day in comparison to the fan translation, and more accurate to the intended characterization in the JP version. Nuance and clarity have been improved across the board, characterization is improved, and Extra is actually very funny, now—we've heard this multiple times from fans who were surprised, because they didn't remember Extra being so good in the original translation. Being delayed by months isn't something to be dismissed -- everyone, including the managers, needsto get paid, so going over schedule has huge implications. Say this game was meant to be released by March, and here we are, 4 months overdue. That means 4 more months where everyMuv-Luv team member needs to be paid, and that includesJapan staff from both ixtl and age-soft working on the project. What you said about "we could've done x" during Kickstarter—yes, there were many things we shouldn't have done becauseit just bloated the project scope and made the shipping, inventory management a lot expensive. But we can't cry over spilled milk, especially at this point,and can onlycarry on with the best of our abilities. The effect of getting a million dollars on Kickstarter isn't also as helpful as you think. Like you, most companies we negotiatewith tend to overcharge us forthe same reason—"You're the most funded Visual Novel so you should pay us max price!"If you wanted a straight answer if we made any money on Kickstarter, the answer is no. The "profits"are just enough for developing the game and to make sure everyone is paid, and the rest are going toward rewards fulfillment.
  13. Changes to OST / Music licensing problems

    We already forwarded a message to the developers asking ifwe will be removing orreplacing any of the OSTs from Alternative. I think it would be best for everyone to wait until we hear from them.
  14. Changes to OST / Music licensing problems

    We didactually ask ixtl about it. Gab specifically asked: "Also, the soundtrack 'Scandal' (the one like a parody of the Ricky Martin song) seems to have been totally replaced by a new soundtrack, can we confirm if this was supposed to be deliberate? While new songs are good, there will be fans who miss the old ones too (eg me ;_;)" Evan: "i think we should at least ask if there’s a reason why the song “Scandal!” isn’t being included though. i imagine for plagiarism concerns, but i think some people are gonna complain about it not being included, and the new song isn’t even in the same genre. it’s the first thing about the new version i’m kinda worried might be perceived as a negative change" Our communications and assistant manager, Nicolas said: "They removed Scandal because it haslicense troubles in Japan too." (did not elaborate further since he was answering a long list of questions from the tl team)
  15. Changes to OST / Music licensing problems

    Hi Euphoric, Thank you for the feedback. We did promise we're bringing new songs for the game. "Drama Bomb" may not be pleasing for everyone as a replacement for Warudakumi, but "A Matter of Pride" is pretty good, isn't it? Or did you not prefer having the new soundtrack at all? Nonetheless, we will confirm the OSTs in question and suggest not to replace anything at all. Also, around 50% of our fundingare actually going to production,shipping, and inventory maintenance. We are really walking on thin ice as we tread through Muv-Luv Alternative's localization. If the fanbase will be this merciless to us, then surely everyone'sefforts will fall apart. We are doing our best here.There were many worse issueswe managed to prevent before release (which took months, weeks to reach anagreement from all sides), and we do apologize for everything that seemed like we'veoverlooked. Again, we will try to listen to everyone's feedback, and address them to the developers. We hope for everyone's patience on the matter and a little bit of mercy will do... That's all we're asking for. Again, thank you for the feedback, and for backing our Kickstarter campaign : )
  16. "That" Scene (Possible spoilers)

    Hi David. we still need to talk about it today/within the week. I just wrote it during the weekend and it's Monday morning in Japan as we speak.
  17. "That" Scene (Possible spoilers)

    Because of the Unlimited unlocking situation, we gave them a clear list of what should be in Muv-Luv Alternative this time to make sure we're all in the same page. The list includesnot touching the gore cgand Asu e No Houkou being the one that plays upon game start Furthermore, any CGs that are zoomed in (or "cropped")should be at least scrollable in thegallery for full viewing.
  18. Still have not received a key

    Hello there, $35 pledge means you've pledged for the third part of the trilogy, "Muv-Luv Alternative", which is coming out later this year. if you want to upgrade your pledge, please send us an email at muvluv@degica.com using your Kickstarter email.
  19. Hello Sasakyo, can you kindly pm me the email you used for the Kickstarter?It's too late already to receive the gift bags at this point, and we can onlycheckour records what happened to the bag, or if you weren't included in the list. We're really sorry about this --sending out the early gift bags was more like a dry run with Tokyo Otaku Mode's services so we definitely knowhow tohandlethe main goods next time.
  20. Original openings

    Hello there, The original songs still play at the same spot they play during the original game. Unless you mean replacing the spot where the ps3 version is playingright now? Cheers, The Muv-Luv Team
  21. Didn't get key

    Hi Codechimp, Can you pm me the email you used for Kickstarter/BackerKit? Cheers
  22. The Almighty SPAM TOPIC!

    A strange person told us to create this topic to prevent pilotsfrom spammingother threads in the future. Feel free to post any random stuff here. Don't be shy, we don't chomp anyone!
  23. This topic is meant for backers whose cards have failed from being charged by Backer Kit, andare still willing to pledge for the campaign. If you no longer wish to pledge, email us at muvluv@degica.com so we can remove your pledge/email/user information from the database. 1. Login through BackerKit by typing your email here -https://muv-luv-a-pretty-sweet-visual-novel-series.backerkit.comand you will receive your Private BackerKit URLthrough email. If you haven't receive any email, or the page is showing an error, you can request your private BackerKit URL to muvluv@degica.com. Don't share this with anyone, and keep it in case you want to update your address. 2. You can now proceed to updateyour answers, fill up your payment information and address or anything that's missing. If you wish to add creditsthrough Paypal, justuse this URL -https://muv-luv-a-pretty-sweet-visual-novel-series.backerkit.com/backer/paypal_pledgesPlease note you MUST be logged in using the private backerkit URL or else it won't work. Lastly, please don't forget to press the confirm button up until the end, or it will leave your survey statusas Open. That's all, if you have any further questions, just post a topic on the support section, or email us at muvluv@degica.com.
  24. [RESOLVED] Change of all-digital tier

    Hi Hitagi, I sent you a pm that it's been changed already