rlranft

Members
  • Content count

    150
  • Joined

  • Last visited

Everything posted by rlranft

  1. October (Unofficial) Update

    Better late than never. The thing is, I'd rather hear bad news than no news. A monthly "Hey guys, it's taking longer than expected" note would be nice....
  2. The more I think about it, the cooler I think it'd be to see a stand-alone game made in, say, UE4. If you ever played any of the Mechwarrior games, I imagine it like that but much faster paced - sort of Mechwarrior meets Unreal Tournament, with cool stunts and maneuvers in the mix. Add a cool story to it and you could literally play a game where you're an Eishi on the front. The annoying thing about that is... I could put a rough together pretty easily if I could get the art/audio assets.
  3. I guarantee they're using an automated RNG - I am certain there isn't some old lady picking numbers by hand. I can't speak to whether or not they're cheating, but I can say that odds and outcomes don't always match up. That's why it's called a game of chance. Of course, if they're actually cheating it's even worse. Personally, I don't gamble (that's what this is, by the way). I work in the gaming industry (as in slot machines, not "real" video games) and I know the mathematicians behind this stuff - they set it up to be crappy from the get-go. Head on out to Vegas where there are casinos that advertise 99.99% payout and I can pretty much guarantee you'll go home broke. Math is inexorable and unsympathetic.
  4. <shrug> My point is, whatever the rate is supposed to be, there is no reason on Earth you couldn't expect to go a thousand rolls and not hit (unless the rate is 100%). Even pseudo-random number generators are that decent. Just because the odds on a coin flip are 50% doesn't mean that you're going to get two heads in four tosses....
  5. Just a note on probability - 4% drop rate does not mean that if you roll 100 times you will get 4 hits. Don't believe me? Just create a simple RNG in your favorite programming language and run the numbers. In slot machines and other casinogames(my personal field) it is assumed that your sample size is in the millions. So, of 100,000,000 rolls, 4% will be hits. Small sample sizes are statistically insignificant.
  6. I see it a ton, and I just caught a corner case in Alternative during a dialog with Kashiwagi. You are either "on the front lines" or "in the rear" / "in garrison." You're not "on/at the rear lines." You're not "behind the front lines" unless you're mangling "behind enemy lines," in which case it's even more serious than being "on the front lines." So, to be specific, the line "So they basically think we UN troops are just twiddling our thumbs here behind the front lines" should be"So they basically think we UN troops are just twiddling our thumbsin the rear." It was handled correctly in a dialog between Yuuko and Cpt. Kozawa during the evacuation of Sadogashima, though ("The last thing any of us want is to sit on our hands in the rear.")- so kudos for that! Generally, Muv Luv has been really good about this but this really annoyed me in the Total Eclipse subtitles.
  7. The Susano-O while piloted by the 00 Unit is ostensibly "unmanned," though technically the "AI" is a digitized human mind.
  8. And I've come to the conclusion that it's a toss-up for the best girl - Tsukuyomi Mana or Kouzuki Yuuko. Also, while reading Alternative I realized I had heard Suzumiya Akane's voice somewhere before. It's Matsushima Michiru from the Grisaia games (I'm sure I'm late to the party on that one). It was her "flustered" lines that gave it away for me - pretty adorable. I saw a bunch of "man, causality conductor explanationwas wrapped up too fast" comments around - but the foreshadowing was there for freakin' ever and I'm amazed that so many people apparently didn't catch on. I do kind of agree that the final chapter feels a bit too quick, though. Something else - I get that some scenes are meant to have moreimpact and so the pacing seems like it should be controlled by the writer... but, damn it, I read hella fast and when you make me sit through twenty minutes of exposition it kind of pisses me off. Not to mention that I'm not sure where I have to pick up for the unlocks so I'm thinking I'm going to have to sit through those scenes four more times....
  9. These guys have a long history of poor community interaction when they're under pressure. They're still working hard, I'm sure, but some management types somewhere are probably "horribly ashamed" over what they see as a failure to deliver on time. It would be really nice if they'd adopt Bioware's old attitude of "it'll be done when it's done - here's what we're doing this week" (something that Bioware has lost in recent years, sadly). Anyway, don't read too much into their silence - they'll poke their heads up when they're ready. Perhaps they should open-source their engine - having half a million nerds picking at it might actually help. There are some pretty smart people out there and many would be happy to contribute just for shits and grins.
  10. Is TYPE-MOON coming to the West AT LAST?!

    lol - yeah, but not too bad - I mean, not quite three months dead. I've seen threads resurrected after almost five years before....
  11. Is TYPE-MOON coming to the West AT LAST?!

    There is - it's called "don't respond."
  12. Hi!

    I'd say it's in-bounds - it's a reason for not being on these forums very much..... I lurk most of the time myself - as haloff1 said, just waiting for the next drop.
  13. Changed ost

    Parodies are generally protected under Fair Use. The master of Fair Use is Weird Al - but he chooses to ask permission and pay royalties anyway as a courtesy.
  14. Muv-Luv Feedback

    Have you tried using WINE? I don't own any Apple computers, but you could test it with some other games to see if they work. Anyone have any feedback on this?
  15. How can i get this game?

    You're pretty demanding, aren't you?
  16. How can i get this game?

    Whoa - I watch Twitter for the long list of artists who routinely post work there. Of course, as a result my Twitter feed is not really safe for work ... but hey.
  17. How can i get this game?

    Where? I don't see them here and I don't see them on Twitter from @muvluvseries which I apparently mistook as primary community interaction channels. My suggestion was to put it in the Command Post - I put it under Site Feedback. It makes sense to put them on this site since this is the official community portal - or am I just nuts?
  18. How can i get this game?

    These guys aren't great at communicating progress, but there was a tweet on their Twitter ( @muvluvseries ) showing progress porting graphics on Jan 6 - just a composite test, but it's better than silence. I'd kind of like to see a monthly progress report - or even a monthly "hey, we're still alive" announcement - but their PR staff must be like 0 or something....
  19. Muv-Luv on Android/iOS

    Not bad, not bad at all. I usually avoid getting new hardware for such a narrow purpose, but that's a good price if you're going that direction. The main reason I'd advocate remoting is that you can use your existing phone or tablet to do it with - but you've got to be aware of the security risks too.
  20. Muv-Luv on Android/iOS

    Or set up a RDP or VNC service on your PC and remote in using a capable client from any other machine to remote the whole computer. They make clients for Android that can use this - I remote my work PC (Windows rig) from my Galaxy S6 routinely.
  21. The Kickstarter is long over, but there is a chance that there will be extra backerkitrewards when the dust settles. They've said that they may sell undeliverable items afterwards.
  22. How can i get this game?

    I was going to suggest this then thought better of it... lol. Virtualbox or VMware (or even Hyper-V I guess, and probably a few others too) are all options for running virtual machines with any OS you could want - just fire up a new VM and install XP in it, bam! Of course, you have to find a Windows XP disk or image to install from, but hey. Lots of ways to skin a cat - some easier than others. I personally considered getting the original and decided to wait, but if anyone is determined to get the original and try this I'll gladly offer advice on getting the virtual environment set up.
  23. How can i get this game?

    It will be out shortly. Just hold on a little longer.
  24. Muv-Luv Feedback

    If I had to venture a guess, they've moved forward to a newer version of the engine and it no longer supports 4:3 aspect ratio. Being upset about it doesn't make the software do what you want. Someone will have to re-implement it for the newer engine. From the dearth of complaints about this, I'd venture to say it is not worth the effort. However, I'm sure it's absolutely critical to three or four customers so they might get fired up about it and slam it in some time. In the interim, it would probably be more productive for them to focus on the other titles in this release set than to keep slamming their heads against a feature that relatively few people want.
  25. Muv-Luv Feedback

    Well, your example shot would appease the foot fetishists... that tease of Sumika's toes might be really important to some people. And I'd have to look at the code, but it shouldn't take months to allow 4:3 aspect ratio unless the whole program is a mess. The thing is that I'm guessing the vast majority of people have 16:9 displays anyway, so you'd end up letterboxing it on those for full-screen mode anyway (which was a complaint back there somewhere, I believe). The main problem I'd have with them deciding to attempt this now is that it would just further delay the other releases in this "package" to address a cosmetic concern.