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About rlranft

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  • Birthday 03/07/1968


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  1. October (Unofficial) Update

    Better late than never. The thing is, I'd rather hear bad news than no news. A monthly "Hey guys, it's taking longer than expected" note would be nice....
  2. The more I think about it, the cooler I think it'd be to see a stand-alone game made in, say, UE4. If you ever played any of the Mechwarrior games, I imagine it like that but much faster paced - sort of Mechwarrior meets Unreal Tournament, with cool stunts and maneuvers in the mix. Add a cool story to it and you could literally play a game where you're an Eishi on the front. The annoying thing about that is... I could put a rough together pretty easily if I could get the art/audio assets.
  3. I guarantee they're using an automated RNG - I am certain there isn't some old lady picking numbers by hand. I can't speak to whether or not they're cheating, but I can say that odds and outcomes don't always match up. That's why it's called a game of chance. Of course, if they're actually cheating it's even worse. Personally, I don't gamble (that's what this is, by the way). I work in the gaming industry (as in slot machines, not "real" video games) and I know the mathematicians behind this stuff - they set it up to be crappy from the get-go. Head on out to Vegas where there are casinos that advertise 99.99% payout and I can pretty much guarantee you'll go home broke. Math is inexorable and unsympathetic.
  4. <shrug> My point is, whatever the rate is supposed to be, there is no reason on Earth you couldn't expect to go a thousand rolls and not hit (unless the rate is 100%). Even pseudo-random number generators are that decent. Just because the odds on a coin flip are 50% doesn't mean that you're going to get two heads in four tosses....
  5. Just a note on probability - 4% drop rate does not mean that if you roll 100 times you will get 4 hits. Don't believe me? Just create a simple RNG in your favorite programming language and run the numbers. In slot machines and other casinogames(my personal field) it is assumed that your sample size is in the millions. So, of 100,000,000 rolls, 4% will be hits. Small sample sizes are statistically insignificant.
  6. I see it a ton, and I just caught a corner case in Alternative during a dialog with Kashiwagi. You are either "on the front lines" or "in the rear" / "in garrison." You're not "on/at the rear lines." You're not "behind the front lines" unless you're mangling "behind enemy lines," in which case it's even more serious than being "on the front lines." So, to be specific, the line "So they basically think we UN troops are just twiddling our thumbs here behind the front lines" should be"So they basically think we UN troops are just twiddling our thumbsin the rear." It was handled correctly in a dialog between Yuuko and Cpt. Kozawa during the evacuation of Sadogashima, though ("The last thing any of us want is to sit on our hands in the rear.")- so kudos for that! Generally, Muv Luv has been really good about this but this really annoyed me in the Total Eclipse subtitles.
  7. The Susano-O while piloted by the 00 Unit is ostensibly "unmanned," though technically the "AI" is a digitized human mind.
  8. And I've come to the conclusion that it's a toss-up for the best girl - Tsukuyomi Mana or Kouzuki Yuuko. Also, while reading Alternative I realized I had heard Suzumiya Akane's voice somewhere before. It's Matsushima Michiru from the Grisaia games (I'm sure I'm late to the party on that one). It was her "flustered" lines that gave it away for me - pretty adorable. I saw a bunch of "man, causality conductor explanationwas wrapped up too fast" comments around - but the foreshadowing was there for freakin' ever and I'm amazed that so many people apparently didn't catch on. I do kind of agree that the final chapter feels a bit too quick, though. Something else - I get that some scenes are meant to have moreimpact and so the pacing seems like it should be controlled by the writer... but, damn it, I read hella fast and when you make me sit through twenty minutes of exposition it kind of pisses me off. Not to mention that I'm not sure where I have to pick up for the unlocks so I'm thinking I'm going to have to sit through those scenes four more times....
  9. These guys have a long history of poor community interaction when they're under pressure. They're still working hard, I'm sure, but some management types somewhere are probably "horribly ashamed" over what they see as a failure to deliver on time. It would be really nice if they'd adopt Bioware's old attitude of "it'll be done when it's done - here's what we're doing this week" (something that Bioware has lost in recent years, sadly). Anyway, don't read too much into their silence - they'll poke their heads up when they're ready. Perhaps they should open-source their engine - having half a million nerds picking at it might actually help. There are some pretty smart people out there and many would be happy to contribute just for shits and grins.
  10. Is TYPE-MOON coming to the West AT LAST?!

    lol - yeah, but not too bad - I mean, not quite three months dead. I've seen threads resurrected after almost five years before....
  11. Is TYPE-MOON coming to the West AT LAST?!

    There is - it's called "don't respond."
  12. Hi!

    I'd say it's in-bounds - it's a reason for not being on these forums very much..... I lurk most of the time myself - as haloff1 said, just waiting for the next drop.
  13. Changed ost

    Parodies are generally protected under Fair Use. The master of Fair Use is Weird Al - but he chooses to ask permission and pay royalties anyway as a courtesy.
  14. Muv-Luv Feedback

    Have you tried using WINE? I don't own any Apple computers, but you could test it with some other games to see if they work. Anyone have any feedback on this?
  15. How can i get this game?

    You're pretty demanding, aren't you?